This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...
I created some vertexs and used CTRL G after creating everyone to snap em to the grid keeping stuff square. Note I'm working in the TOP view, this will give correct export to the B3D format...
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...
Here I will teach you how to create a ball of tenticles. First we need to create a platonic. You can either go to Objects » Primitive » Platonic or you can select Platonic from the Object Icon . Next we need to make it editable. To do this either press C on your keyboard, go to Structure ...
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
In this version nothing than the displacement maps and a simple light was used click here to see the movie (608kb) here some transparence and specularity properties was set to obtain this effect click here to see the movie (896kb) ...
Here we are in part three of our tutorials on modelling, and this time I am going to show you the technique of multilofting.
1. Create a new document in cinema 4d. Create a new primitive Cone (Objects > Primitive > Cone).
2. This will be the first part of the base for our lava lamp. Use the following settings to make your cone appear more like a base of a lava lamp:
So you want to do caustics? But either haven't got a software which can do them for you or don't need them ultra-realistic but fast? Then here you go. This tutorial is done with 3DStudio Max 3.0 but can be done with any rendering-software which got the features you need for fake-caustics (tha.......
Open Cinema 4d, and create a basic abstract render or load one that you have already started. We are going to add onto this render by simply adding some modifiers and editing it to it to give it different looks.


















