Vectorials
Flash Perfection
3D Lessons
Tutorialkit
Markup Tutorials
Learn PHP
network
adv banner
3D Graphics  Home 3D Graphics Tutorials (236 materials)
rss

Browse Pages: << <  1  2  3  4  5  > >>    

Sort by :   Date   Rating   Editor's Pick Only

Choose skill level:  
 More 3D Graphics Tutorials at 3DLessons.com

Click to read this material
Polygon Modeling: Techiques I

Editor's Pick in 3D Graphics Tutorials, June 2006
Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know.


Click to read this material
Polygon Modeling: Techiques II

More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.




Click to read this material
Polygon Modeling: Car Tyres

Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.


Click to read this material
Adding Textures
Author : Mike Brown

The texture artists. The unsung heroes of the 3D community. Great textures can save an otherwise mediocre model. It's not just what the textures look like, but also how they are applied or wrapped onto the 3D surface. So how do you wrap a flat 2D texture around a complex 3D surface?


Click to read this material
Making a Complete Tyre

Editor's Pick in 3D Graphics Tutorials, June 2006
If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.


Click to read this material
Boolean Modeling
Author : GreyCobra.com

1. First, I will explain what a Boolean does in brief. Booleans are modeling tools that let you add, subtract, and intersect space within 2 objects. They are very effective for modeling out space within objects, such as a glass of water.




Click to read this material
Modeling a Glass
Author : GreyCobra.com

1. Create a primitive Cube object (Objects > Primitive > Cube):
2. In the attributes palette, set it up as follows:
We created 3 segments in each dimension for when we start editing the points. Creating 3 in each dimension will divide our cube like this:


Click to read this material
Character Animation Theories And Principles
Author : Mike Brown

Editor's Pick in 3D Graphics Tutorials, May 2006
Character animation is a really difficult thing to understand grasp for most people. This really good tutorial will explain to you the basics in a format that even your grandmother could understand.


Click to read this material
Pipes and Wires
Author : GreyCobra.com

1. First select your Bezier Spline Tool:
2. If you have ever worked with the pen tool in photoshop, this is basically the same tool except with 3 dimensions. Switch to your 4 port view by clicking F5:


Click to read this material
Particle Emitters
Author : GreyCobra.com

Create a particle emitter (Object > Particle > Emitter). An emitter is an object that will generate multiple versions of the same object and move them in the Z direction. We can use particle emitters for almost anything that has multiple of the same object.

Browse Pages: << <  1  2  3  4  5  > >>
Sorted by Date

Display materials per page
print this page tell a friend subscribe to newsletter subscribe to rss