This is part 4 of my texturising-tutorial where I explain how to make variations of your basic-tiles. Otherwise a whole field will look mighty broing :)
Textures 4# Variations
Part 4 of the texturising-tutorial: In this part: Variations to add to your basic-tiles!
Step 1
Open up your texture;
Step 2
Then select an object you want to place on the variation such as rocks, cans, dirt, blood or (in my case) a skull;
Step 3
Scale it and rotate it if needed;
Step 4
I find this color a bit too bright to I'm gonna ake it a bit more gray with CTRL+U;
Step 5
Place a duplicate of the base-tile on top of the object;
Step 6
Then remove some with the Eraser to make it covered in mud;
Step 7
Brush some shade with a black speckle-brush on a new layer and Group it with the skull;
Step 8
Then brush some shade on the background and you are done!







More Photoshop: